Contact
About me
I’m Edit, a narrative designer and visual artist who specializes in world-building, game writing, mission design, branching dialogue, and creating character-driven worlds designed for long-term player engagement.
I have extensive experience in concept design and visual development for games, films, and animations. In these projects, I translated story themes, history, culture, and character psychology into architecture, space, and atmosphere. This visual practice continues to influence my design of narrative systems. I design environments that carry memories, locations shaped by past events, and characters whose appearance reflects their pasts, motivations, and beliefs.
Currently, I’m working on narrative design-related projects (world-building, branching and linear dialogue, character arcs and backstories, narrative systems, voice-over scripts, and story-driven environments), and I also love working clients with art-related projects as well as my personal IP (novel and art book).
For my art portfolio, visit www.editballai.com
The Power of Story
I believe a well-written story leaves a permanent mark on its audience. Whether it’s a film, a novel, or a video game, the quality of the experience is determined by the richness of the story it tells.
The games that stayed in my mind for years weren’t the ones with the most impressive graphics or the ones with the best cinematic lighting – they were the ones built around flawed, stubborn, hopeful characters, shaped by loss, tradition, and history. It is the narrative power that makes those games memorable, the worlds that feel older than the player, where culture, wounds, and decisions are embedded into their environment, shaped by the systems and the rules themselves.
And that’s the kind of narrative experience worth building.
If you believe games should make players feel like they were dropped into a living, breathing world, where stories emerge naturally from systems, choices and consequences, then we’re already on the same page.
On Writing
I was always writing, ever since I can remember. I started writing at the age of ten, and my first publication came when I turned eighteen. (That was my father’s doing, who stole grabbed one of my short stories from my computer and sent it to a magazine without my knowledge. I only learned it later that they accepted it right away and only a very little editing was needed – so thanks, Dad.)
Since then, I participated in several contests, wrote many short stories, scripts, and currently working on my sci-fi novel.
Writing samples are available upon request.
Skills
Narrative Design
Branching dialogues | Linear dialogues | Narrative Systems | Character background & bios | Weapon & Attack designs | VA docs
Worldbuilding
World Lore | Environmental narrative | Traditions & culture design | Map/cartography
Visual Story Support
Environment concept art | Character Design | Building Design | Production-ready visual documentation | Moodboard & Storyboard
Let’s design the next story together.